Skull and Bones: The Ultimate Virulent Accord Poison Build-Deadly Strike Dominance at Sea
This setup isn't just about raw numbers; it's about perfecting a flow-a cycle of poison clouds, long-range cannon barrages, and relentless pressure that turns naval warfare into art.
Earning the Sea Fire Weapon
Getting the Sea Fire weapon is no easy feat. You'll need to dive into the Faction War system. Each Sea Fire-related reward costs 500 war assets, and players start from zero, climbing their way up tier by tier. Once you've collected enough assets, you can claim the most coveted pieces-including Virulent Accord at Tier 16.
This weapon is the crown jewel of the build-a deadly long gun that spreads toxic fumes to nearby enemies. Its flavor text says it all:
"Born if packed in poison, the first flames are always lit by friends turned foes."
Dealing 929 base damage, the weapon is rolled with Combustion, Amplified Explosive, and Amplified Explosive, giving it devastating AoE potential. With its long-range targeting and explosive radius, the Sea Fire weapon isn't just powerful-it's poetic chaos in motion.
Long Guns and the Power of Deadly Strike
The Virulent Accord pairs perfectly with Long Gun V cannons-crafted at the Blacksmith, designed for high-precision, long-range engagements. You get four mod slots, and here's where the build begins to take shape.
The key rolls to chase are:
Noxious-Boosts poison damage and toxin spread.
Rupturing-Increases hull damage over time and stack effects.
Amplify Piercing-Enhances penetration and allows your shots to cut through armored targets.
Deadly Strike-The cornerstone of this setup.
Deadly Strike gives your cannons a 10% chance to apply increased weak point damage, even if your shot doesn't hit a weak point. That's a 32% bonus to weak point damage on every proc-meaning you're getting critical-tier hits even when firing blind into the hull.
The secondary long gun follows a similar pattern: Sharpened, Noxious, Amplify Piercing, and Overflow, offering consistent secondary damage and solid pierce potential. Even without Deadly Strike, it keeps your DPS steady while you reposition or reload.
Auxiliary and Siege Options: Termites 3
Every good pirate knows that your auxiliary weapons can make or break a battle. For this build, the Termites 3 launcher from the Far East is an excellent pick. It's an auxiliary rocket launcher with improved elevation aiming, perfect for targeting tall structures or fortified outposts.
Termites 3 fires fiery missiles that deal increased damage to enemy fortifications, clocking in at 23,427 base damage when fully optimized. The setup here includes:
Siege Mod for structure damage,
Noxious for poison synergy, and
Deadly Strike, again for that explosive weak point consistency.
When paired with your toxic long guns, Termites 3 ensures no fort or enemy hull survives for long.
Armor: Nocturn Heart
For survivability and consistent output, the Nocturn Heart armor is the best in slot. It provides a 15% weapon damage increase while your ship's hull is above 75% health. In other words, as long as you keep your distance and avoid sustained fire, you'll be dishing out extra damage at all times.
It's rolled with Strength and Double Maintenance, allowing better handling and repair efficiency mid-battle. This setup rewards clean, tactical play-keep your positioning tight, and your firepower stays at its peak.
Furniture Setup: Toxic Synergy
No pirate ship build is complete without a proper furniture loadout to maximize bonuses. Here's the configuration that makes the poison engine roar:
Siphon Furnace-The backbone of the build.
+10% toxic weapon damage
+12% projectile speed
+10% maximum range for toxic weapons
Long Gun Works I-Boosts secondary long gun damage by 19%.
High Velocity Kicks-Enhances secondary piercing damage by 12% and max range by 8%.
Expanding Corkscrew Station-Adds 12% more secondary flooding damage and 8% range for those weapons.
LA Potent Schematics-The finishing touch.
+10% damage to weak points
Weapon hits ignore 10% of a target's toxic resistance
This combination keeps your Virulent Accord and Sea Fire cannons firing faster, farther, and deadlier. Every shot benefits from increased range and toxin potency-perfect for keeping you untouchable while the enemy chokes in green clouds.Combat Showcase: A Symphony of Destruction
When the battle begins, you'll immediately notice how effortlessly this build maintains pressure. As soon as enemies close in, Deadly Strike begins to trigger-turning even glancing hits into weak point procs. You'll see ships crumble under volleys that shouldn't even register as criticals.
From long range, your Sea Fire cannons light the ocean in emerald flame, spreading toxic fumes that stack damage over time. When enemies cluster or try to retreat behind structures, the Termites 3 rockets follow them up, raining fiery death from above.
In combat, the Nocturn Heart's buff keeps your damage output high, especially when your hull remains above 75%. If your health dips, maneuver out of line-of-fire, repair, and re-engage. The build thrives on momentum and precision, not tanking.
Gameplay Moments: When Chaos Meets Craft
During testing, a few moments stood out that truly capture what this build can do:
Weak Point Ghost Crits: You'll often see massive yellow damage numbers pop up when you're not even targeting weak points-that's Deadly Strike doing its work, delivering bonus criticals off standard hits.
Pierce and Burn: Amplified Piercing ensures your toxic shots go straight through hull plating, letting poison damage stack underneath the surface.
Rocket Precision: The improved elevation of Termites 3 makes it perfect for bombarding tall structures and fortress gates, especially when assisting allies in faction events.
Even if a tower collapses on your ship mid-battle-yes, that can happen-this build's sustained pressure ensures you'll still come out on top.
Battle-Tested Results
In one engagement, the ship faced multiple fortified enemies head-on, and the combination of poison AoE, explosive long guns, and pierce synergy completely melted through their defenses. When the smoke cleared, the deck was covered in loot and wreckage-proof that the Virulent Accord build isn't just viable; it's dominating.
Each encounter feels cinematic-the roar of your long guns, the hiss of poison clouds, and the rhythmic chanting of the crew as you tear through fleets. Even enemy captains with counter-poison builds couldn't withstand the stacking toxic effects combined with Deadly Strike procs.
By the end of the fight, it wasn't just victory-it was a performance.
Optimizing and Future Tweaks
While this build is already devastating, it's still evolving. There's room to optimize:
Consider re-rolling for higher projectile speed or additional deadly strike chances.
Swap in Mageblood-like items (when future updates introduce equivalents) for better flask uptime.
Test alternative toxic furniture that boosts radius or cloud duration.
The goal is smooth, sustainable damage that doesn't require perfect aim-letting Deadly Strike, banners, and poison do the heavy lifting.
Final Thoughts: The Virulent Accord Era
The Virulent Accord and Sea Fire combo is a true game-changer for Skull and Bones captains who value precision, power, and poison. With each cannonball laced in toxic fury and every explosion leaving a trail of death, this setup embodies what the pirate fantasy is all about-dominance through mastery.
Whether you're climbing faction ranks, raiding fortresses, more Skull and Bones Silver or dueling rival captains, this build makes your ship a floating nightmare. You're not just fighting enemies-you're infecting the sea itself with your presence.